Commercial Titles


TopplePOP is physics-based puzzle game for 1-4 players. Designed for solo as well as team play in competitive battles, speed-run leaderboards and spectacular couch co-op parties, or topple the evil megacorp 'Blockcorp' in Story mode!

My main role within the team is in Unity development & Gameplay programming. However, as we were a small team of ~5, I inevitably also took part in Tools Scripting, Game Design, UX/UI Design, QA and more.

Release Date: ~2023
Platforms: PC, Switch


Derpy physics-based fighting game featuring inflatable wavers beating on each other

Each player crafts their own waver, complete with personalised faces, colours, decals and special skills, then do battle in hilarious, rubbery flailing combat.

The gameplay is half fumblecore, half brutal action as wind, physics and low cunning all play vital roles in securing victory.

Release Date: 26/10/2017
Platforms: PC (Steam)


RoyalABC is an educational games platform designed to help young kids all over the world in English Learning as well as other 21st century skills.

Release Date: 2016
Platforms: PC, iOS, Android

Ready, Set, Golf!

Ready? Set, Golf! is a simple mini-golf game with some twists! Portals! Buttons to open up new paths! Hazardous waters, and more stand in the way between you and the goal.

Release Date: 16/06/2018
Platforms: Android
Get it on Google Play


Become a Ninja Cat and swing your way through the obstacle course of doom.

An Arcade style endless runner mobile game with simple one button control. Tap and hold the screen to grapple onto the ceiling and release.

Release Date: 25/2/2015
Platforms: Android
Get it on Google Play

Jam Games

About Me

Hey there! I'm a Unity and C# game developer who lives and breathes video games. Based in Sydney, Australia, I've been at it since 2013 and have released a bunch of titles across PC, mobile, and the Nintendo Switch, and have participated in many game jams. I've been using Unity since the early days, like version 3.0, and have been following its development closely ever since. This means I know the ins and outs of the engine and can adapt to any development scenario.

In addition to my game dev skills, I have a particular interest for writing editor tools and making the development process as smooth as possible. I love streamlining workflows, making things more efficient and user-friendly, and finding ways to automate repetitive tasks. This means I can not only improve the development process but also help my team members focus on the fun and creative parts of game development. I've got some skills in other parts of game dev too - I'm pretty handy with Photoshop, and know my around Blender.

My favourite game genre is JRPGs, Some of my all-time faves include Xenogears, The Witcher 3, the Mass Effect series, and the Legend of Heroes series, but I also love a variety of other genres like Strategy and Metroidvania.

Get in touch with me via email at or @arvz88 on Twitter