An online 4-player party game I joined in Mid 2023 and worked on implementing and polishing 60 minigames while maintaining full online networking playability using Photon Fusion.
SMG Studio
Fictions
To Be Announced
A single-player story driven twin-stick shooter with tons of loot to collect, enemies to fight and a galaxy to explore. Originally released in 2020 on Apple Arcade, I worked on re-releasing this game on Steam and iOS with tons of improvements and fixes.
SMG Studio
16 June, 2025 (Relaunch)
An educational games platform for children's early learning, focusing on English and other 21st century skills. I joined the team at the end of 2018 and worked on many different features and systems, working within the core tech team of 7 developers as well as the larger team of 30+ artists and designers.
Prosper Education
17 January, 2021
A simple but challenging mini-golf game with some twists. Developed in a team of 3, I was responsible for implementing the core gameplay mechanics, the level design, editor tooling, UI, overall visuals, audio and more. Originally released on Google Play, but now removed due to changes in Google Play's policies.
Developed in Unity 2018.x
16 June, 2018
An Arcade style endless runner mobile game with simple one button control. Tap and hold the screen to grapple onto the ceiling and release to swing.
My first fully completed and released project, built entirely on my own in Unity 4.x (with artwork by Alastair Sew Hoy). Previously released on the Google Play store, but now removed due to changes in Google Play's policies.
25 February, 2015
Hey there! I'm a Unity and C# game developer who lives and breathes video games. Based in Sydney, Australia, I've been at it since 2013 and have released a bunch of titles across PC, mobile, and the Nintendo Switch, and have participated in many game jams. I've been using Unity since the early days, like version 3.0, and have been following its development closely ever since. This means I know the ins and outs of the engine and can adapt to any development scenario.
In addition to my game dev skills, I have a particular interest for writing editor tools and making the development process as smooth as possible. I love streamlining workflows, making things more efficient and user-friendly, and finding ways to automate repetitive tasks. This means I can not only improve the development process but also help my team members focus on the fun and creative parts of game development. I've got some skills in other parts of game dev too - I'm pretty handy with Photoshop, and know my around Blender.
My favourite game genre is JRPGs, Some of my all-time faves include Xenogears, The Witcher 3, the Mass Effect series, and the Legend of Heroes series, but I also love a variety of other genres like Strategy and Metroidvania.